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This choice of AA ties in nicely with the introduction of fully realised 3D crowds on Xbox One and PS4, where previously the 360 version - with its likewise 2x MSAA - produces an ugly shimmer effect while panning past spite-based crowds. High quality download: Host/ Mirror (right-click, save as) Like seeing any sports broadcast making the move to HD, the boost in pixel definition adds greatly to the spectacle."
#Ps4 fifa 14 720p
"By far the most eye-catching upgrade is the bump up from 720p to full 1080p, common to both Xbox One and PS4. This is an approach which addresses edges on geometry early on in the rendering pipeline, avoiding the need to soften the entire image with cheaper post-processing methods. Thankfully, EA Canada has managed to leverage a 2x pass of multi-sample anti aliasing (MSAA) into both versions of the game - something of a rarity in console development these days. This is especially true of sports games, where the camera is withdrawn from the characters in control more than most, and for which jagged edges can still be a distraction at full HD.
#Ps4 fifa 14 1080p
Simply bringing a 1080p picture to the table isn't always enough, however, when the goal is to squeeze out the best image quality possible. This crisp 1080p presentation is something we've only enjoyed on the PC versions of the series so far - though curiously this format has no support for the revised Ignite Engine so far. Like seeing any sports broadcast making the move to HD, the boost in pixel definition adds greatly to the spectacle, and increasingly we find we can pick out players by eye rather than resorting to the call-outs from the commentary.
#Ps4 fifa 14 skin
However, eye-opening changes are in effect here - if not always evident under the skin so much as in terms of the gloss spread over the top.īy far the most eye-catching upgrade is the bump up from 720p to a full 1080p native resolution, which we can confirm is common to both Xbox One and PS4.
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![ps4 fifa 14 ps4 fifa 14](https://media.contentapi.ea.com/content/dam/fifa/en-us/images-migrated/2014/05/5-reasons-fut-world-cupcontentimage_00.png)
This extends to the gameplay, meaning those familiar with FIFA 14's slower accelerating players and balance in favour of lobbed balls will very much be at home with these next-gen offerings. To start things off, it's clear from the get-go that the fundamentals of FIFA's design haven't changed, and that the Ignite Engine essentially re-uses the same rendering techniques for player models, alongside plenty of motion capture data we've seen before. But with this visual upheaval, and the rush to be there for day one of the console launches, has the series' history of platform parity been maintained for the new generation? On the Xbox One and PS4 versions we're promised more than just a resolution increase - the new technology also brings a sharp increase in player animations, smarter AI, and fully polygonal 3D crowds to replace the sprite-work of previous games. Achieving the rare feat of platform parity on both PS3 and 360, the FIFA series now takes its first dive onto the succeeding consoles, taking advantage of the spec upgrade with EA Canada's brand new Ignite Engine.